Once upon a time and not too long ago, the future of the gaming industry was online multiplayer gaming.
Now, the future is finally here, and I want to get off.
One of the inherent problems with online gaming was in the news this week. Essentially, people are assholes. The second video on that post really drives that point home.
The friendly online gamer in question uses a mod(ification) to ruin a game of Modern Warfare 2 and then proceeds to tell The Pro, an Xbox Live moderator, that he disrespected The Pro's grandmother in some very specific ways.
So, yeah, people are assholes, especially when working under the specter of anonymity that online gaming often proffers.
This also manifests in online sports games, which should have – by traditional understandings – benefitted greatly from online play. The problem here mostly surfaces through particularly dickish players spending their otherwise meaningless time finding ways to exploit the games – essentially finding areas where the gameplay is broken in particularly beneficial ways. For example, in past iterations of the Madden franchise, streak routes with top-tier wide receivers or outside posts with good tight ends were practically unstoppable, and my online opponents generally let me know that.
I would guess that 90% of the eight times I've tried a sports game online suffered from similar situations. (Eight was enough.)
Ideally, I could just avoid these assholes in my online play, and I typically do. (Though with sports games, they seem to be the only online players.)
My real problem – and one that I can't easily avoid – is the assholes who make the games and decide to sacrifice quality local multiplayer for the crappy, crappy wave of the future that is online MP.
My most recent punch to the gut came from Army of Two: The 40th Day, a game which I positively reviewed and generally liked. The 40th Day, as is the trend these days, includes an enemy-wave-based survival multiplayer mode called Extraction. Following another trend, this mode was available on launch day only as a pre-order bonus. Extraction was released to the general public about a month later. (And by general public, I mean the people who already paid $60 for the game.)
It's important to notice here that Army of Two, as the title suggests, is about an actual army of two, a pair of mercenaries who double-handedly eliminate entire armies of enemy soldiers. In this sense, the game is about cooperative gaming, and in the campaign mode, the game conveys this very well, allowing either local or online co-op play.
But in Extraction mode – and, in fact, all of what would traditionally be called multiplayer modes – local cooperative play is not even an option, despite the fact that all the enemies and necessary gameplay are contained within (withon?) the included disc. Considering all modern consoles support up to four in-house controllers at a time, there is absolutely no reason to force a game that pits one to four human combatants against disc-contained enemies exclusively into the world of online play. Yet they've done it.
The good news is that not all games have gone the online-only way of MMORPGs or certain shooters, like Team Fortress 2. But some of the decisions being made in this arena are just mind-meltingly absurd.
Consider this comparison:
The Halo series proper, which has always been narratively focused on lone wolf Master Chief, has consistently contained local co-op campaigns and local four-player multiplayer. Halo 3 even allowed for four-player campaign play (albeit only two per Xbox), even though – again – the campaign is specifically about a single hero.
The Left 4 Dead series, on the other hand, has a narrative with the driving principle that cooperation begets survival. More specifically, the series specifically asks for four-person cooperation, since there are four characters working together to survive. And yet, both games in the series only allow two-player local play in any of their different modes.
Here's a brief and incomplete list of other games that have questionably implemented multiplayer setups, most tainted by online-multiplayer fetishism:
- Halo 3: ODST
- Gears of War 2
- Call of Duty: Modern Warfare 2
- Uncharted 2
- Saints Row 2
- GTA IV
- 007: Quantum of Solace
- Bioshock 2
- Crackdown
To be fair, I'm sure there are myriad technical and maybe even philosophical reasons why these games' designers decided against four-player online and local multiplayer in all of their various game modes.
But there is one big reason why all of these games don't spend more time in my game consoles: I have actual, real-life, in-person friends and, sometimes, they want to play too.
Question of the Week:
What should I blog about next?
- Research about touching and success in the NBA
- Tiger Woods' apology
- Apple and iProducts
- HBO's new shows
- The Internet's relationship to TV
- Our fish tank
- Other ________
My take: A
I've been sitting on this blog about online multiplayer gaming for awhile. And, by sitting on, I simply mean thinking about but not writing. But by finally writing it, I've skipped some interesting topics. I might – but no promises – pick up one of those topics next week, although each would be considerably less newsworthy by then.